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illustration for Saya - Devlog #2: Voxel vegetation and Godot
August 14, 2024

Saya - Devlog #2: Voxel vegetation and Godot

In this second devlog, I provide updates on the new voxel vegetation, the switch to Godot, and information about my company.

illustration for Saya - Devlog #1: Genesis
May 2, 2024

Saya - Devlog #1: Genesis

This is the first devlog for Saya, a game where you play a samurai slashing bad guys.

illustration for Adjusting my gamedev activity
July 20, 2023

Adjusting my gamedev activity

A quick note for this month, July 2023. I started my new job and I'm adjusting my gamedev activity a bit.

illustration for 5 game concepts for you
May 17, 2023

5 game concepts for you

I have so many video game ideas but so little time that I would be happy if any of these 5 game concepts inspired you. If so, please let me know!

illustration for Agenda 2023: What's next for Indiedevcasts
March 29, 2023

Agenda 2023: What's next for Indiedevcasts

2023 is an important year for Indiedevcasts, a year of changes. In this article, I share with you the next steps for Indiedevcasts.

illustration for Introduction to the Entity Component System
January 20, 2023

Introduction to the Entity Component System

Let's explore different designs for your codebase and learn about the Entity Component System paradigm with an example using the Bevy game engine.

illustration for Indiedevcasts: Reboot
November 1, 2022

Indiedevcasts: Reboot

In 2018 I started Indiedevcasts and wanted to make video games for a living. Guess what? I failed. But now I'm back with new perspectives!

Indiedevcasts is a place where I broadcast content about software and game development.

Gamedev, Rust, Godot, Voxel Art

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About Indiedevcasts

My name is Julian and Indiedevcasts is a place where I produce content about software and game development for my community. Here are the technologies I use regularly:

What's the meaning of Indiedevcasts? Thanks for asking! I'm an indiependent developer who broadcasts content to an audience in different formats such as screencasts, podcasts or written material. Check my different communication channels below!

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