I've been developing games part-time for 2 years now and in this article I share how defining my own workflow helped me keep up.
In this second devlog, I provide updates on the new voxel vegetation, the switch to Godot, and information about my company.
This is the first devlog for Saya, a game where you play a samurai slashing bad guys.
A quick note for this month, July 2023. I started my new job and I'm adjusting my gamedev activity a bit.
I have so many video game ideas but so little time that I would be happy if any of these 5 game concepts inspired you. If so, please let me know!
2023 is an important year for Indiedevcasts, a year of changes. In this article, I share with you the next steps for Indiedevcasts.
Let's explore different designs for your codebase and learn about the Entity Component System paradigm with an example using the Bevy game engine.
In 2018 I started Indiedevcasts and wanted to make video games for a living. Guess what? I failed. But now I'm back with new perspectives!
Indiedevcasts is a place where I broadcast content about software and game development.
Gamedev, Rust, Godot, Voxel Art
My name is Julian and Indiedevcasts is a place where I produce content about software and game development for my community. Here are the technologies I use regularly:
What's the meaning of Indiedevcasts? Thanks for asking! I'm an indiependent developer who broadcasts content to an audience in different formats such as screencasts, podcasts or written material. Check my different communication channels below!
The newsletter is the best way for you to keep up with the latest content published here or on my social networks.
I highlight games, tools, projects and videos coming from the community. It's a great way to discover new indiedev content or showcase your own (email me).
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